1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4
5 public
class MyCoroutine {
6
7     
public static IEnumerator WaitforRealSeconds(float time) {
8         
float start = Time.realtimeSinceStartup;
9
10         
while (Time.realtimeSinceStartup < (start + time)) {
11             
yield return null;
12         }
13     }
14 }


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